FEARNet » Sookie Stackhouse Creator Charlaine Harris on Her Graphic Novel 'Cemetery Girl'
It’s about a young woman who is abandoned in a cemetery, pushed out of a car. And when she comes to she has no idea who she is or where she came from. She just knows she’s in terrible danger and that someone tried to kill her. She starts living in the cemetery, which of course we would all do naturally. And she opens a crypt and starts living in the crypt and gradually gets to know the neighborhood around the cemetery. She’s not mute but she really doesn’t talk much.
Sounds like a bit like Rachel Rising and iZombie, but less supernatural. I’ll have to check it out!
Into this. I saw Charlaine Harris speak a few years ago and someone asked her why such terrible things happen to her heroines (the long suffering Sookie, Lily Bard whose back story is so traumatic, &c) and I forget what her answer was—something about lots of women having trauma, her own personal history, and the importance of speaking up about assault. I googled interviews with her trying to find a similar quote, and thought this one was interesting:
“Violence Against Women as a Recurring Theme
In the second video Charlaine speaks at length about how her own experience of sexual violence finds expression in her work. The importance of women being able to speak up about what has happened to them as part of the healing process has been a theme in many of her stories beginning with her first novel, A Secret Rage.
Given the truly bizarre handling of this subject in Season 4 of True Blood – from Sookie’s seriously misguided belief that she needed Bill’s forgiveness (battered wife syndrome, anyone?) to Jason’s consequence-free gang rape – Harris’ comment on the impact of these experiences on women and society seem especially timely.”
I’m a little exhausted by the Sookie Stackhouse books—my friend loaned me the most recent one for the trip home from LA and I couldn’t even finish it. I got Jillian Lauren’s new book at an airport kiosk instead—but I’m excited about the new story, medium and um habitat.